Saturday, March 16, 2013

Update 0.0.1 Shap'd

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                Hi! It’s me again! Yeah, I know, I know. I post here too frequent. But this morning, I finished the finish system in half an hour! Yeah! So, in total, I’m making this game in only 45 minutes. Woo Hoo! I wanted to finish this game in less than 2 hours, so, I only got 1 hour and 15 minutes. Well, making the finish system is a bit hard. I failed about 7 times. Because I have to set the level over when both player reach the finish line. Well, the variable’s just too stubborn to follow my command. It’s errors always said: Unkown variable blah, blah, blah… I figured it out at the 5th times trying. So I change it to global variable at every objects (You readers who don’t use GM might not understand this =] ). The level design’s still the same as previous, can’t think any other one yet. Well, that's it. Wish me luck!

P.S: This is the second test's screenshot =] :














Cheers,

DevFlopper
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New Game Development: Shap'd

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                Hi guys, I’m developing a new game, my first game, actually :D. It’s about moving two boxes into the finish together, with one rule: They should reach finish line at the same time. It’s going to be maze-puzzle game, so I really hope this turn out well, because most of people hated maze-game.
                
               It’s graphic’s going to be a glowing-like, and there’s only Blocks shape in it. No other shape. And there'll be a foreground, which is grid. And the background will be grayish, si it'll look more professional XD.

                Wait! The whole engine's finished! In 15 minutes! Whoo! The graphic's finished too, now i only needed level design, and a few high score. Wish me luck!


P.S: This is the first test's screenshot =] :














Cheers,

DevFlopper
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